Objects & Object Constructors Copy

How to Organize your JavaScript code

Learning to organizing your code can be a tricky part in JavaScript. The reason isn’t that JavaScript is so much more complex than other languages. On the contrary, JavaScript is a forgiving language.

In other words, you don’t have to use specific patterns and data structures in your code like in other languages. For example if you want to make a simple button, you can do it in a couple of lines of code. However as the project progresses and becomes more complex it can become hard to maintain it, unless you organize your code. Having said that JavaScript is such a flexible language that the way you organize your code is up to you.

For many developers making decisions about design patterns can be really frustrating. So in the following topics we will a few of the most common design patterns that occur in modern JavaScript code. To be more specific we will discuss some pros and cons of each pattern and will give you a chance to practice using each pattern in a project.

The design patterns we will be covering are:

  • Plain Old JavaScript Objects and Object Constructors
  • Classes
  • ES6 Modules

As you go through these patterns you will learn some important concepts in JavaScript such as:

  • closure
  • prototypes
  • IIFEs
  • … much more

Let’s get started!!

Short Review

As we have already seen there are multiple ways to define objects. However in most cases, it is best to use the object literal syntax as follows:

const myObject = {
  someProperty: 'someValue!',
  anotherProperty: 74,
  "obnoxious property": function() {
    // do stuff!

There are also 2 ways to get information out of an object: dot notation and bracket notation.

// dot notation
myObject.someProperty // 'someValue!'
// bracket notation
myObject["obnoxious property"] // [Function]

The method that you will use depends on context. In other words, dot notation is cleaner but it has a lot of limitations. For example, myObject."obnoxious property" won’t work because that property is a string with a space in it. Likewise we can’t use dot notation when we have variables. Let’s see the following example:

const myVariable = 'someProperty'
// this gives us 'undefined' because it's looking for a property named 'myVariable' in our object
// this is equivalent to myObject['someProperty'] and returns 'someValue!'

Learning Objectives

  • Object constructor and how to instantiate the object.
  • this keyword.
  • new keyword.
  • Constructor vs factory function.

Objects as a Design Pattern

Grouping things into objects is one of the simplest ways to organize our code.

Take these examples from a ‘tic tac toe’ game:

// first example
const playerOneName = "john"
const playerTwoName = "mary"
const playerOneMarker = "X"
const playerTwoMarker = "O"
// second example
const playerOne = {
  name: "john",
  marker: "X"
const playerTwo = {
  name: "mary",
  marker: "O"

At first glance, the first example doesn’t seem so bad and it actually takes fewer lines to write than the second example where we are using objects. However the benefits of using objects are huge.

function printName(player) {

So if we want to print each player’s name we can’t do that using the first example setup. What we would have to do instead is to remember the correct variable name and then manually console.log it:


Again, this might not seem that bad. However what if we want to print the winner’s name and we don’t know the winner?

function gameOver(winner){
  console.log(winner.name + " is the winner!")

Let’s consider another example. Let’s say that we are making an online shopping site with a large inventory. In this case using objects to keep track of an item’s name, price, description and other things is the only way to go. Unfortunately, in this case it isn’t efficient to type out manually the contents of our objects.

For this reason we need a cleaner way to create our objects and thus we are using the object constructors!!

Intro to Object Constructors

Object constructors are basically functions. We use them in cases where we have a specific type of object that we need to duplicate.

function Player(name, marker) {
  this.name = name
  this.marker = marker

We use the keyword new to call the function.

const player = new Player('paul', 'X')
console.log(player.name) // 'paul'

We can also add functions to the objects as we do with the Object Literal method.

function Player(name, marker) {
  this.name = name
  this.marker = marker
  this.sayName = function() {
const player1 = new Player('paul', 'X');
const player2 = new Player('kevin', 'O');
player1.sayName(); // logs 'paul'
player2.sayName(); // logs 'kevin'

Additional Resources

In this section you can find a lot of helpful links to other content. This is a supplemental material for you if you want to dive deeper into some concepts.